top of page

Blood Rush
Engine:
-Unreal Engine 4
Language:
-Blueprints / C++
Role:
-Player Mechanics
-Level Design
-Art/Animation
Blood Rush is a VR rail-shooter where your HP is your ammo. It was developed in a team across four months for a game group project module at uni.
During development, I acted as group leader. I was responsible for setting up all the player mechanics (Shooting / Melee / Rail movement). As well as designing the enemy waves.
I was also responsible for modelling the player's hand and buster arm, as well as most of the environmental assets.
bottom of page