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Blood Rush

Engine:

-Unreal Engine 4

Language:

-Blueprints / C++

Role:

-Player Mechanics 

-Level Design

-Art/Animation

Blood Rush is a VR rail-shooter where your HP is your ammo. It was developed in a team across four months for a game group project module at uni.

During development, I acted as group leader. I was responsible for setting up all the player mechanics (Shooting / Melee / Rail movement). As well as designing the enemy waves.

 

I was also responsible for modelling the player's hand and buster arm, as well as most of the environmental assets.

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